Archive for the ‘marketing’ Category

Reasons 21-30 why social media is not replacing email

Monday, November 9th, 2009

The boo-hoo email is dead nonsense post from the dead tree media.

The first 10 reasons why email is alive and well.

The reasons 11 through 20 why email is not going away.

And lastly reasons 21 through 30 why email is not going to be replaced by social media:

  1. Facebook / twitter can arbitrarily shut down your account ( and do! ) ( see why social media has no value post )
  2. Facebook users tend not to click on links that take them out of facebook.
  3. Email can be archived/transferred/downloaded. Facebook/myspace messages not so easy.
  4. facebook has “email” – enuf said.
  5. Social media not universally interoperable. ( Facebook user can not “email” a hi5 / myspace user ) – there will always be someone who you must communicate with that is not on the social media in question.
  6. No serious ability to manage large messages volumes ( i.e. folders/automatic rules/vacation response/forwarding based on rules)
  7. Privacy / access control – Would Apple use facebook to communicate internally about the next iPhone feature set — I don’t think so!
  8. Legal reasons — HIPPA privacy / SOX requirements.
  9. C-level people (CEOs, CFOs, CMOs, etc. ) unlikely to communicate via facebook. Hell you are lucky to reach them via email!
  10. Stigma/perceived purpose : social media is for “play” – email is for “serious work”

explain the trick

Tuesday, September 8th, 2009

What happens when something looks too easy? Or the context is wrong?

This Labor Day weekend ( For the non-US people The “official” end of the summer in the U.S. first Monday in September – not May 1 ) me and my family went to the California State Fair.

There we saw Frank Oliver, a magician and his sidekick doing a bunch of tricks, fire swallowing, etc. My kids absolutely loved the show. One of the “tricks” was sword swallowing. Frank announces that his personal best was 19 inches and now he is going to attempt to do 22 inches for the “first time”. ( Having seen the show earlier in the day I knew that he had done it before — of course! ). Frank sits on the chair and his assistant makes a show of hammering the sword down.

Frank made it look so easy. Too easy.

Like everyone else in the audience, I was certain that there was a “trick” – the sword was rigged and it collapsed, or something. I discovered that there is no “trick” with sword swallowing. Frank was actually swallowing the sword and sword shallowing is quite dangerous:

Learning to ignore an involuntary process takes a tremendous amount of practice. In the case of sword swallowing, it generally involves deliberately activating the gag reflex over and over. The process can cause vomiting and considerable discomfort. It also dulls or removes a process intended to protect the person from harm. This is one of the many reasons why sword swallowing is dangerous.

The study involved the voluntary survey of 110 English-speaking sword swallowers. Forty-six of the 48 performers who responded consented to having their data used in the study. Thirty-three of the respondents included information about their medical histories. From most to least common, the side-effects they experienced from sword swallowing included:

* Throat pain, or sword throat
* Persistent lower chest pain, likely from injury to the esophagus or the diaphragm
* Internal bleeding
* Esophageal perforations, three of which required surgery
* Pleurisy, an inflammation of the lungs
* Pericarditis, an inflammation of the sac that covers and protects the heart

Furthermore,sword-swallowing-2

The Sword Swallowers Association International (SSAI) defines a sword swallower as a person who can swallow a 15-inch (38-centimeter) sword, which wouldn’t necessarily enter the stomach. The SSAI’s maximum recommended length for a swallowed sword is 24 inches (61 centimeters), which would put the tip of the sword well into the performer’s stomach [Source: swordswallow.com]

So 22 inches was near the extreme end of what was possible.

Something this dangerous and this involved deserves a better build up than being in the middle of an act and casually done. Frank should have explain how dangerous sword swallowing is, built up the suspense and drama. Instead sword swallowing was devalued simply because the lead-in was casual and it was treated like a joke.

Some times hard things should be made to look hard.

What about your company’s product? Is your company doing something hard and devaluing it because the difficulty of the problem is not being bragged about? Should the customers be aware of how hard the problem was — so they appreciate and value your solution more?

Open Letter to Virtual currency companies: “universal” is not a feature

Friday, July 3rd, 2009

Interesting post from Lisa Rutherford about reaching for a universal currency and some discussion about some problems with that dream.

While the glories of a “universal” currency are appealing, I think this might be a “feature” that is in fact a negative.

First some questions:

  1. Don’t we already have a “universal” virtual currency called the US dollar (and the Euro)?
  2. Europe has been working very hard at the euro. Struggling with dissimilar economies that are only beginning to work together. Some countries had this tendency to spend to solve problems (Italy, Greece, Spain). Others were more conservative in their money printing philosophy (Germany). Working through these issues has been a constant source of tension. How will this be any easier between two different companies with different philosophies about how virtual currencies should be used?

Virtual currency companies should look at casinos and the collectible market instead.

Casinos issue casino chips for very good reasons. If gamblers use bank notes to place their bets then every bet becomes a purchasing decision: “I could place this $20 bill on Red 7, or I could buy a steak dinner”. Chips makes the purchasing decision happen only once. Redeeming chips has a “cost” — the gambler has to find the cashier. The cashier is not near an exit. The gambler then still has to escape the casino with the cash resisting temptation all the way.

Casinos also issue special chips that cannot be redeemed. These chips are billed as “Your first bet is free” chips.

Lastly, some casinos use chips as a branding, souvenir opportunity. A percentage of chips are never exchanged representing free money to the casinos.

Because casinos allow exchange out of their “virtual currency”, they have to spend a lot of time and effort on complying with money laundering regulations. By striving for universality, virtual currency companies will subject themselves to the same regulations.

Virtual currency companies should instead serve the same purpose as casino “first-bet” chips. Non-redeemable, can only be used to have fun, and to not make it obvious to the consumer that they are spending money.

A universal “Linden dollar” or “Lisa dollar” looks and feels too much like a “real” dollar to pay the real rent. The “currency” should stick to “toy/game-like” characteristics: “magic dust”, “gold”.

Virtual currency companies should steer away from “purchasing” words to “barter” words: “trade”, “exchange”, “collect”.

Additionally look at trading card companies like Topps, Upper Deck, and Magic: The Gathering. Very arguably these companies have been profitably exchanging unwanted dollars for valued cardboard for years. Trading cards were a virtual currency long before “virtual currency” was a buzz word. I do know that goplaynetwork.com is working on such a system.

Collectability is the direction that virtual currency companies should head toward — not universality.

Greg Berry also commented on Lisa’s Venture Beat virtual currency post. He touches some of the same themes as this post but he focuses more on the social aspects of virtual currency. He refers to : tuggl , twollars , openmoney and cyclos.

Greg Berry is correct. The social aspects of virtual currency need to be enhanced not the universalness

Ad networks: missing features

Saturday, May 16th, 2009

Ad networks missing features:

  1. Interconnection with bookmarking services
  2. Browser back button support
  3. Rich interaction
  4. Selective Memory
  5. Show different video ads
  6. Limit the ad selection

Interconnection with bookmarking services

You’ve interrupted me. The ad is interesting. Well-targeted. Good job. I am interested. But not right now. Right now I want to finish reading page 2 of this article.

Why are you demanding that I follow the ad link now? Interact with delicious.com, xmarks.com or simply my browser bookmark ability. Let me bookmark the ad link as a private bookmark for later. Bookmarking services have simple APIs. Spend the 13 seconds. Do the integration.

In the “old” print advertising medium. A prospect could tear out the ad from the magazine or newspaper for later. Why can’t the “new” media do this?

Browser back button support

You wanted to sell to me. I am ignoring your ad. I click on a link, not your ad. I then notice your ad. Mission accomplished…. too late. The page refreshes. The ad is gone.

I click the browser back button. The browser shows the previous page.

Except for the ad I wanted to read. Your ad. No clicks for you!

In the “old” print medium, the ad on page A3 does not change and disappear just because I have flipped the page. I can go back to not just the article, but to the ads!

Rich interaction

Hat-tip to meebo.com for breaking the old model. But for everyone else, why is the only interaction with the ad, a link?

  • If the ad is related to an event? Make it so someone can put the event on their calendar. Generate the ical file
  • provide sales contact information as a vcard that reminds the user of when and where they saw the ad. Maybe even a link to the ad itself!
  • Add the ability to email /forward the ad!

Get creative with the interaction!

In the “old” print medium, ads have a phone number and a physical address. How is this any different than a link?

Selective Memory

Consumers know that ad networks track them. Acknowledge this. Let the consumers edit your memory. The user’s only alternative is deleting cookies so the ad network know nothing. Allowing consumers a choice, gives the ad networks a chance remember something.

In old print media, there is an advertisers index on the magazine back cover. How come websites don’t have the same functionality? Maybe not all advertisers, only the premium advertisers get listed in the advertisers index.

Show different video ads

For christ’s sakes guys, how come consumers have to suffer from watching the same pre-roll 10 second ad repeatedly. I hate CNN, FOX, etc. Every 5 video clips I get shown the same pre-roll ad for the same product. My ears bleed. Even if I am interested in watching more videos, I run away! Fast!

Limit the ad selection

It is well known that it takes multiple impressions to reach the consumer. For the time the visitor is on a website, increase the number of ad impressions. Make it so that a visitor sees the IBM ads 8 times rather than showing 8 different ads for 8 different companies.

Hopefully someone like Frank will do something about this!

Third person in the room

Saturday, March 14th, 2009

Passion is a wonderful thing.

When someone is “wrong” about a subject that you care passionately about, it is natural to argue with them and try to “prove” to them that they are wrong.

Don’t.

Mentally step back. Look around. There is always a third person in the room. Even if that third person doesn’t look like they are paying attention; they are.

Are you at a party arguing in a corner? The tone of your voices will reach others. The facial expressions will reach others. What are you saying to those other people?

If this is a subject that you really do care passionately about, and the second person also cares passionately, diametrically-opposite opposite to you, neither one is likely to convince the other to change their mind.

The person’s mind you can change is that third person. The person who is casually observing. The person on the fence who hasn’t yet made up their mind.

Take the time to use and channel your passion to reach that third person to your side. That is the person you need to persuade.

Focus on being pleasant and reasonable sounding. Not argumentative. Don’t be dismissive of the person you are directly disagreeing with.

Use curiosity to counter their points. “I am curious why you feel this way, when …” (h/t to Genie Z. Laborde, Ph.D. )

Your curiosity conveys open-mindedness to that third person. Your curiosity will persuade that third person.

Don’t trust intuition!

Tuesday, November 11th, 2008




Practical Guide to Controlled Experiments on the Web: Listen to Your Customers not to the HiPPO

Experiment!

  • Run A/A tests — make sure the variation you are seeing isn’t just natural variation
  • Beware Coupon Codes — too prominent and people abandon shopping carts to go look for that discount code
  • Two step feedback requests result in better feedback than the stars and the textarea presented all at once.
  • Need to experiment across every user to get meaningful data
  • Multiple experiments rarely interact — so run multiple experiments (even on same page)
  • Drilldown on data — could discover that one browser is having a javascript bug

Seth Godin is wrong, n00bies are everyone.

Tuesday, August 5th, 2008

Boy when Seth Godin gets it wrong he really gets it wrong. Seth postulates that people should be willing to ignore n00b (new) customers or decide that some people are not a good customer fit for a product because they don’t “get it right”.

Seth is saying this because he wants to make sure that people don’t “bake the magic” of the product out in attempt to dumb down the product for the noobies.

Seth makes a key, common, fatal error. He assumes the product has to be the same for everyone.

Seth offers a few strawman arguments like “should symphonies have applause signs” or “not obvious what to do when you walk into a church for the first time”. Completely ridiculous statements that miss how society has evolved to handle n00bies in precisely these situations. A n00bie at the symphony or church looks around and sees what others are doing and they follow the lead of the crowd around them. If others are clapping after a masterful solo performance, the musically clueless claps as well – and learns to pay closer attention to the soloist. In the Roman Catholic church, a Protestant will learn to make the sign of the cross and kneel in the right places.

What great products need are what society uses in real world situations. Someone who spots the new people and offers to introduce to help them out. Microsoft’s bob was a lame version of this concept, but the principle remains a good one.

Think about the mental rewards of having pieces of the product reveal themselves to expert users. Rather than show everything all at once, hid the advanced features. Make it hard to find the advanced features. Keep the advanced features, even the link to the advanced features hidden. Make a little icon over in the corner unobtrusive for the new user. But as the new user becomes experienced, have that icon brighten and become more obvious.

The user gets curious and clicks on it. The service or program then reveals cool new features or expert settings options. All of a sudden, the user is in the in-crowd. They know something about the product that their friends don’t. They now feel special. They get to call up their friends and say “hey go to the second step and click on that little square.” or “move the mouse to the lower right”.. Whatever it is it doesn’t matter. Your users will now go on a easter egg hunt using your product. They will be actively incentivized to really become fans. They will go on message boards spreading the word about how to get to cool new features.

Think Easter Eggs not RTFM.

Remember most people are comfortably mediocre (intermediate uses) with your product. They start off as n00bies and they can easily transition to mediocre. But they have no iterest or desire to become experts. Their bonus is not determined by being an expert in the program or service.

The hard part isn’t getting n00bies to intermediate. The hard part is making them want to be experts.

Make your customers want to become experts — don’t turn them away when they are n00bies.

I used to work at LinkedIn. At the time I was there, one of the hardest problems they had was they did not know how to spot when a user would go from a few connections to thousands — or would always stay at a few connections.

Similarly you do not know who is going to be your future power users.